Spillz is a new endless game for the iOS and Android by Kwalee, in which your goal is to get a bowl full of balls down to the bottom of the level with as few spilled balls as possible. You have level challenges you can play in endless mode, and you can even do Augmented Reality (AR) challenges if you have iOS 11. Read on for some tips and tricks for Spillz!
For the regular level mode, you have to pop the shapes in just the right order in order to keep your bowl full of balls. If you don’t have at easy 70 balls left after you finish the level, you fail the level. At the beginning of the level you can watch an advertisement video in order to earn 15 free balls, as long as you have an internet connection that will allow you to load ad videos.
Hit the endless mode and the goal here is not how many balls you keep, but how far you can go, because there is no bottom to the level. The key here is to keep your bowl upright for as long as possible, and then to get creative when you have a problem with the bowl. You’ll need to start popping shapes that are lower in the tower in order to lean it over and try to right the bowl, or simply to try to knock some more balls back into your bowl.
Sometimes, the key is simply just to pop shapes at high speed. Fast shape popping can mitigate the effects of either a bad tilt or a set of lousy shapes or a potential crash or spill. Tap the shapes around the sides, too, if there is any chance at all that they could fall into your bowl as you move the bowl down. If a shape falls into your bowl, then it can send balls flying out of it and ruin your good score.
You can unlock a ton of new stuff in this game, most of it being used for changing the cosmetic appearance of the game. You can unlock new balls, new blocks, and new backgrounds, in order to make the game look completely different than it did when you first started out. Each time that you gain a level, you’ll unlock something new, and each time that you fill the experience bar by collecting balls at the end of a level, you gain a level.
In the AR stages, once you get the phone calibrated onto a flat surface, the stage will be much farther away than you might remember it, at least at first. Gradually move your phone closer to the surface that the block tower is mounted on to make it a bit easier to aim and tap, because if you are too far away, you have a good chance of accidentally tapping the wrong block.