TowerMadness Zero Tips and Tricks Guide: Hints, Cheats and Strategies

TowerMadness Zero, also known simply as TowerMadness depending on who you ask, is a new tower defense game (duh) for the iPhone and iPod Touch. This game is one of the few in the genre with 3D visuals, and the silly plot (you have to defeat aliens who want to steal your sheep to make a scarf for their leader) make it all the more fun. You can kill them using all kinds of various towers and other weapons. Read on for some tips and tricks for TowerMadness Zero!

During the easy stages, the aliens will have only one area where they enter the stage, but during the hard stages they will enter in multiple areas. Even when they enter in multiple areas, though, they will still have to take just one path to exit the stage, so as much as possible, concentrate your artillery and your towers towards the end of the stage so that they will be in a path that allows them to hit every enemy.

Choose your towers judiciously. Your best bets are to build the towers that shoot lasers and plasma, because those hit both the ground and air enemies. These are the most basic towers in the game, but you can upgrade them by many many levels, and in the case of the plasma towers, they can go from so weak as to be nearly worthless, to so strong that you can defeat the boss with just a few towers, all in one round.

Line the towers up so that the aliens have to walk around them instead of walking through/in between them. Doing this will not only force them to be shot more times, but it will help save your sheep by extending the route on which the aliens have to walk.

If you already know that a particular stage is gonna specialize in either ground aliens or flying aliens, start building either the ground cannon towers or the arrow towers, which hit ground aliens only or flying aliens only (in that specific order). However, if you are playing a new stage, stick mainly to the laser and plasma towers since they do damage to both sets of aliens.